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The Nokia Lumia 900

May 13th, 2012

We were out running around yesterday and among the places we stopped at was a CompUSA store. Yes, there are still CompUSA stores. The reason we went to CompUSA was to try to find a hard drive enclosure to fit a 120GB SATA hard drive I had so that we could run Time Machine backups on Karen’s Macbook Air. Anyway, I’ve been looking at the Nokia Lumia 900 for a while and honestly wanted to give it a go. Out of all Windows Phones and most Android phones it was the closest in competition to the iPhone. They were running a crazy Mother’s Day sale on their Lumia 900s and it was one of those offers “you can’t refuse”. I decided to give it a go, replacing my aging iPhone 4.

I was rather impressed the first time I laid my hands on Windows Phone 7.5. The tile movements are slick, the touchscreen is very responsive. The screen resolution is great and the display is bright. I initially thought 4.3″ would be too big of a screen, but I’ve discovered I can type with both of my thumbs pretty comfortably, which is something I struggle with on the 3.5″ iPhone 4. I like the look and feel. I am disappointed in the buttons on the exterior of the device. As I’m holding the device or as it’s sitting in my pocket I can hear the buttons click back and forth, I’m worried that sensitivity will decrease over time.

The app ecosystem is a lot more robust than I had expected. I spot picked about 10 apps I used daily on my iPhone and looked them up on the Marketplace. Sure enough, 8/10 were there. The ones missing were a mobile app for my regional bank and Piwik (which is an open source analytics client for websites). I like the Zune client for syncing music, it seems less clunky than iTunes.

I am interested in checking out just how close Windows Phone 7.5 is to iOS (as far as ease of use and functionality, maybe not polish) and mess around with AT&T’s new LTE network here in Tampa Bay. While I’ve sunk a lot of time and money into iOS, I still have an iPad 2 and a new iPod Touch (my cellular-less iPhone 4). We’ll see as it goes. I’m pretty happy with it right now, but again that could just be new tech euphoria.

On Windows XP

January 29th, 2012

I’ve been researching some workstation desktops that we’ll be installing in our new shop. In the beginning, we’ll likely just be picking up some off-lease desktops that I’ll image and install the basic requirements our employees will need. That said, I thought it’d be a fun exercise to see what the actual requirements to run Windows XP Professional were as I wanted to gauge the performance of these single core Pentium 4 machines. Below are the official minimum system requirements from Microsoft for Windows XP Professional:

Pentium 233-megahertz (MHz) processor or faster (300 MHz is recommended)
At least 64 megabytes (MB) of RAM (128 MB is recommended)
At least 1.5 gigabytes (GB) of available space on the hard disk
CD-ROM or DVD-ROM drive
Keyboard and a Microsoft Mouse or some other compatible pointing device
Video adapter and monitor with Super VGA (800 x 600) or higher resolution
Sound card
Speakers or headphones

Really?

Amazing to think this operating system came out in 2001 and how things have changed since then. I can’t wait for patch Tuesdays!

Upcoming in 2012

January 3rd, 2012

Happy New Year everyone! Hope your holiday season was great.

I wanted to make a quick post about cool stuff that’s coming out this year. I hope your list looks similar, and if I missed any, throw it in the comments!

Gaming:
Bioshock Infinite – Platform(s): PC, PS3, Xbox 360 – Release Date: ??/??/12 – The next game in the popular Bioshock series, gonna be awesome!

Twisted Metal – Platform(s): PS3 – Release Date: 2/14/12 – I never got to play the previous games in the series, but the newest iteration looks fun.

Mass Effect 3 – Platform(s): PC, PS3, Xbox 360 – Release Date: 3/6/12 – The final chapter for Commander Shepard, hoping Bioware knocks another one out of the park.

Borderlands 2 – Platform(s): PC, PS3, Xbox 360 – Release Date: ??/??/12? – Hopefully it’ll be out this year, no official release date yet. I started playing Borderlands with the GOTY edition, but it’s still an awesome game.

Grand Theft Auto V – Platform(s): PC, PS3, Xbox 360 – Release Date: ??/??/12 – Who doesn’t like Grand Theft Auto?

Tech:
iDevices – Apple will certainly continue their yearly release cycle with a new iPad, iPhone, and maybe even a TV? Won’t be the same without a “one more thing” though.

Windows 8 – I was able to play around in the developer preview and Microsoft sure has some impressive stuff in the latest version of Windows. Metro is the future of MS (as seen in its phones and Xbox) and we’ll see it on desktops this year.

Ultrabooks becoming the norm – The MacBook Air did it first and the major manufacturers are following suit. Laptops will continue to get thinner, more powerful, and cheaper to compete with tablets.

The next Nexus – Undoubtedly Google will partner with an OEM to make the next Nexus phone. As close as Ice Cream Sandwich and the Galaxy Nexus came to the iPhone, I somehow think this year we’ll have a Nexus handset that will actually be an “iPhone killer”. That doesn’t mean the end of Apple at all, but given the great strides in the Nexus line I think it’s a strong possibility.

We’ll definitely start to see more with CES coming up next week but 2012 sure is shaping up to be a cool year to be a techie!

Current Update

December 8th, 2011

I haven’t had much of a chance to write anything worth reading in the last couple weeks or so.  My Playstation 3 controller finally returned yesterday after a 35 day wait for Sony to replenish their stock of replacements.  My hope is to start playing through Uncharted 1 and 2 to prepare for post-Christmas gaming.  Both Uncharted 3 and Skyrim are on my Christmas list, so hopefully I’ll get to play through them soon.

I got a new job working as an systems admin for a company here locally.  We’re just getting started right now but have the potential to grow for sure.  It’s a neat experience being on the ground floor and being able to build the infrastructure from scratch.

Twitter made an update to their functionality today and it seems like they’ve added some solid features.  One of which is embedded tweets!  Below is an example for me to check out it’s functionality.

Hope everyone is doing well!

Star Wars: The Old Republic Beta

November 29th, 2011

Where to begin?  History, yes, that’s good.  My career in MMOs started with World of Warcraft, if that gives you any indication of when I first got involved with the genre.  I started playing shortly after release, right around patch 1.3.0 (Dire Maul).  I took a few breaks between then and now, but have effectively been playing and keeping up with the game since that time (which was 2005 by the way).  I also took a crack at Rift during one of my WoW breaks, but was only able to stay with it for a few months before defecting back.

Over the past year and a half or so, I started to hear rumblings of the upcoming Bioware MMO based in the Star Wars universe.  Bioware has a pretty good record of making some killer games so I was hopeful that an MMO would continue this trend.  I created an account for The Old Republic in September of last year, hoping that I’d be chosen for a beta spot.  I wasn’t picked until last weekend’s stress test beta, but I am glad I was.  MMOs require a different type of commitment than most single player games.  The world is always changing, people are always leveling, new content is constantly being added and there are achievements and exploration to do as well as crafting and gathering.  All of this requires an inordinate amount of time.  That being said, I’m not quite sure if I’m going to be playing at release, but not because of the game itself, but because of lack of time.

I decided I’m going to break my thoughts down into categories instead of a long winded prose.

***SPOILER ALERT*** The following contains many specific aspects of the game, if you don’t want the story or features ruined, stop reading.

Character Creation:
The first thing you have to think about in an MMO is your character.  TOR currently has two factions, the Galactic Republic or the Sith Empire.  You get a great cinematic about your side, then you head to class selection (there are 4 but are named differently depending on which faction you choose).  You can choose male or female, 5 different races, and pretty decent customization.  It’s a good balance to start out and gives a lot of room to expand as the game matures.

Starting Area:
You get another cool cinematic with a class-based trademark Star Wars crawl.  The game does a great job of getting you immersed via the cinematics, they are impressive and have good voice acting.  Your first quest instantly shows off one of the coolest mechanics I’ve seen, the “story area”.  If you are familiar with MMOs, you probably know about dungeons or instances, but SW:TOR has managed to integrate instances into the environment, they call them “phases”.  Some phases allow only one class type; some allow groups of any composition.  It’s a seamless transition from the world into the standalone story area away from all other folks.  I imagine this causes a great server load, but if you’ve ever tried to complete quests that EVERYONE has to do in order to advance their class, this is such a smart move for the user experience.  Your standard pop-up tutorials continue as you progress through the quest objectives.

Quests:
Bioware has a very distinct way of giving out quests (see Mass Effect).  It involves an NPC with a little marker over their head saying “Hey I have a quest, talk to me”, and then an actual cut-scene conversation occurs with your character and the NPC, allowing you to make dialogue choices to advance the story.  The same type of quest distribution is present in SW:TOR, and it’s epic.  For most MMOs, you click on an NPC and get a wall of text you are expected to read in order to learn about the quest and objective.  Because the cut-scene method is meant to be an immersion, you actually get a debuff called “In Conversation” which prevents you from entering combat or being attacked.  You can disengage from the quest conversation at your will if you choose, or move it forward using the space bar.  I found myself more willing to quest because you actually get back story and interaction, not just a new quest in the log.  The majority of the quests are your standard MMO fare, kill X amount of Y, disable Z water reservoirs, but the class quests in particular are story rich.  There are typically bonus objectives that appear as you kill a certain type of mob in each area.  These bonus objectives offer an XP boost and are a good incentive to do all the side quests.

Companions:
As I was leveling up, I started to notice people near my level have a companion following them.  Turns out, all classes as part of their class line will get a companion, and add more as they level.  At first I didn’t like the idea of having a companion as I don’t like to control multiple units, but the AI is pretty good and they do have an action bar where you can toggle and choose actions.  What I didn’t know was that companions play a major part in the trade skills portion of the game.  You can choose up to 3 trade skills (there are various crafting and gathering, but you are limited to only 1 crafting choice), but the companion owns the crafting!  Gathering is based on missions where you send away your companion for a certain amount of time and cash and they “accomplish the goal” and return to you with the rewards.  There are also ways to gather in the world like normal (bio-analyzing beasts, gathering crystals), but the majority seems to be done via the companion.  You can also send away your companion to sell all the grey (useless) items to a vendor, which is great if you are completing a lot of quests in an area without a vendor nearby.  All in all, Bioware has done a great job in making your companion more than just something that does extra DPS.

Grouping:
Groups are capped at 4 members, raids appear to be max of 16.  Also while in a full group everyone’s companions are dismissed. There doesn’t appear to be a looking for group tool implemented yet as most of the grouping was being done through chat channels.  There are social rolls during the dialogue cut-scenes (yes, they happen in instances too), and whoever’s character rolls the highest gets to give the answer they chose.  There is also a feature called social points, which allow you to get titles and makes you eligible for items (cosmetic I believe).  It’s an interesting way to promote grouping.  I went through one of the instances (they call them Flashpoints in-game) and it had rather dynamic bosses, limited trash mobs, and good experience throughout.  It told a story, it wasn’t just a bunch of packs of mobs.

UI, Maps, and Graphics:
I’m lumping all of these features into a single category, there’s not much to it.  The UI is clean and  mainly un-customizable (though I’m sure this will change over time).  You can add bars and alter nameplates but that’s about it.  Add-ons are currently not supported.  The maps however are very useful and can be greatly customized.  Quest objectives are clear, vendors can be filtered based on what you are looking for, and the map will even fade while moving so you can keep it up.  The graphics in the game are advanced and similar to the quality found in recent Bioware games like Mass Effect 2.  My PC is about 3 years old but running an Athlon 64 X2 5400+, 4GB RAM, and a Radeon HD 5670 I really never got lower than about 15 FPS, I mostly remained in the 25-40 range using the default chosen settings.

Final Thoughts:
There were very few times while playing over beta weekend where I felt as if I were actually playing an MMO.  It feels like one big RPG that happens to have other people in it.  I’d be interested to see how the end game content fares as well as how quickly Bioware will be able to push out new content of the same caliber.  I didn’t get a good chance to see how expansive the game world is, but the two major areas I experienced were rather large and detailed.  There are definitely a lot of good things they have brought from their RPGs to this MMO.  It’s got a lot of potential, a lot of key things that make other MMOs good, and a lot of features that allow people to play how they want (everyone can resurrect other players, just on a long timer, talent trees are diverse, etc.).  I don’t know how close to the release version this beta was, but they certainly are well enough along to have a successful launch.  Most importantly, the game was fun.  I’m sure on your 5th character trying to level up it won’t be as fun, but it’s the most unique first impression I’ve had from an MMO.

Game: Star Wars : The Old Republic
Developer: Bioware
Price:  $59.99 (standard edition) + $14.99/mth (1 mth subscription)
Release: December 20th, 2011

http://www.swtor.com

On Buffalo Wing Sauce

November 11th, 2011

I’m typically a purist when it comes to food.  I prefer authenticity and flavor to jazzy trends or crazy combinations.  But when it comes to buffalo wing sauce, I’m so conflicted.

I’ve never been to Buffalo, NY.  I’ve never tasted the original wings from Anchor Bar so I’m already at a disadvantage.  Every restaurant that offers wings seems to have at least 10 different types of sauces, ranging from no heat (such as garlic parmesan) to ultra-hot and everything in between.  Even after tasting quite a few different recipes and flavors, I still haven’t been able to find that “one”, the flavor that my brain seems to believe is the perfect buffalo wing sauce.  It has to balance heat, flavor, and thickness.   I’m a big fan of the Spicy Garlic from Buffalo Wild Wings, it satisfies the flavor and thickness, but the heat can be a bit overbearing.  You have to be able to taste the chicken and the sauce together, but with Spicy Garlic the sauce tends to overpower the chicken.

So where is it, what’s the sauce to end all sauces?  I’m talking the pure, smooth, spicy yet subtle buffalo flavor.  Suggestions?

The SNES Days

November 9th, 2011

This evening I got a bit nostalgic and played some great Super Nintendo games. While I was playing, it put into perspective how many amazing gaming milestones occurred during this era.

Just as I mentioned in the previous entry, console hardware doesn’t rapidly change and game developers end up pushing the limits only towards the end of the life cycle. The launch title on the SNES was Super Mario World, which is one of my all time favorites, but graphically it only scratched the surface.

Nintendo began pushing the hardware with the release of Star Fox. Using the SuperFX accelerator in the cartridge, we started to see what this console was capable of. 3D polygons rendered in game! Star Fox is an awesome game (“Do a barrel roll” is still popular) and the environments only helped bring a new dimension (pardon the pun) to the game. Almost 2 years later, Donkey Kong Country came out, and our jaws dropped again. Developer Rare made an impact on the industry that raised the bar on game creation. Not only did DKC look amazing, but it was a fun game and went on to sell millions of copies.

I know I’ve focused on graphics in the last couple entries, however there are many notable games that I played during this era. F-Zero and Super Mario Kart gave new features to your standard racing games. RPGs like Earthbound and Chrono Trigger made me interested in the genre. And of course The Legend of Zelda: A Link to the Past, well I don’t have to say anything about that, it speaks for itself. It was so great to be a gamer then, and even better that we can still experience the titles now.